The Deathclaw rig isn't 100% working, the lower body gets out of wack and twisted when the 
animation is played in-game. Can't figure out why, tried various things to fix it but with 
no success. The twisting effect mostly seems to be affecting the tail and probably the pelvis, 
I created an animation that made the tail rotate a full 360 degrees and the tail hardly moved 
at all in-game. 


To test animations on the Deathclaw you can use either of these vanilla animation names:

	DeathClaw_IdleTaunt.hkx

     or

	DeathClaw_SpecialIdleScratchGround.hkx


Place either of those animations in this directory:

	Data\meshes\actors\Deathclaw\Animations


In-Game use these console commands:

    1. Type "placeatme ff00ad3f"	;Spawns Friendly Deathclaw
    2. Exit the Console
    3. Position yourself so you can see the Deathclaw, and bring up the Console again
    4. Click on the Deathclaw
    5. Type "playidle DeathclawIdleTaunt" or "playidle DeathclawIdleScratchGround"

